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FRANKIE'S FUNHOUSE

Single Player Horror Game
Audio Design, Implementation & Music

In its 2nd year of development, my role as Audio Designer and Implementer involves creating, designing, and organizing various audio systems for the game. These systems encompass dynamic ambiences, Velocity Based Object Audio, Dynamic Weather, Character SFX, UI, Interactable Objects, and Music.

CHICKEN SCRATCH

Multiplayer Co-op Party Game
Audio Design & Music

As the Audio Designer for Chicken Scratch, I created and organized all game assets. Utilizing a custom template that I designed for Game Audio Assets in Google Sheets, I facilitated communication, iteration, and delivery of audio assets to fellow developers.

Dome Dash

Single Player Endless Platformer
Audio Design, Implementation, Music & Team Lead

In this endless round-based platformer, I undertook various roles, designing and implementing SFX and music, while also managing team members to meet a Game Jam submission deadline.