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FRANKIE'S FUNHOUSE

Single Player Horror Game
Audio Design, Implementation & Music

In its 2nd year of development, my role as Audio Designer and Implementer involves creating, designing, and organizing various audio systems for the game. These systems encompass dynamic ambiences, Velocity Based Object Audio, Dynamic Weather, Character SFX, UI, Interactable Objects, and Music.

CHICKEN SCRATCH

Multiplayer Co-op Party Game
Audio Design & Music

As the Audio Designer for Chicken Scratch, I created and organized all game assets. Utilizing a custom template that I designed for Game Audio Assets in Google Sheets, I facilitated communication, iteration, and delivery of audio assets to fellow developers.

Dome Dash

Single Player Endless Platformer
Audio Design, Implementation, Music & Team Lead

In this endless round-based platformer, I undertook various roles, designing and implementing SFX and music, while also managing team members to meet a Game Jam submission deadline.

Escape the Depth's

Single Player Horror Game
Audio Design, Implementation, Music 

As Audio Designer and Implementer for the game, I created dynamic ambiences for an underwater submarine and unique sounds for the monster hunting the player during their escape.

Other Games

Sketch in Progess
Funky Flock
Solar Escape
Bad Robots

Audio Design for Film

Audio Re-designs

Audio Design Compilation

Audio Re-designs

Ak Slow Motion Redesign
Rocket League Sound Redesign
Chivalry Sound Redesign
Doom Sound Redesign
God of War Sound Redesign
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