FRANKIE'S FUNHOUSE
Single Player Horror Game
Audio Design, Implementation & Music
In its 2nd year of development, my role as Audio Designer and Implementer involves creating, designing, and organizing various audio systems for the game. These systems encompass dynamic ambiences, Velocity Based Object Audio, Dynamic Weather, Character SFX, UI, Interactable Objects, and Music.
CHICKEN SCRATCH
Multiplayer Co-op Party Game
Audio Design & Music
As the Audio Designer for Chicken Scratch, I created and organized all game assets. Utilizing a custom template that I designed for Game Audio Assets in Google Sheets, I facilitated communication, iteration, and delivery of audio assets to fellow developers.
Asset List
Asset List
Asset List
Asset List
Dome Dash
Single Player Endless Platformer
Audio Design, Implementation, Music & Team Lead
In this endless round-based platformer, I undertook various roles, designing and implementing SFX and music, while also managing team members to meet a Game Jam submission deadline.